Play these classics from the golden age of 16-bit consoles, with the added bonus of some new features and never-before-seen archive galleries. Aside from the repetition this is a must own title in any 16bit library.The cult game Zombies Ate My Neighbors and its sequel Ghoul Patrol finally return in Zombies Ate My Neighbors and Ghoul Patrol! The bizarre arsenal in Zombies, satisfying soundtrack, wealth of enemies and popping colour palette make for an immersive experience. Zombies (Ate my Neighbours) is unique game from the 16bit era and this was recognised as it got a Virtual Console release on the Nintendo Wii in 2009. Is it worth getting today?The answer is simple: YES. As a collector, I own both versions but as a player I prefer the SNES version. ![]() I have since played Zombies on other Mega Drive’s and found the same issue, which is a shame as part of the greatness of Zombies. Audibly this was 100% true as the music and overall sound effects seem crackly compared to the SNES. ![]() The Super Nintendo release feels a lot more stable compared to the Sega Mega Drive. Zombies was released on the Sega Mega Drive and Super Nintendo. Yes a giant baby alongside werewolves, mummies, insects, slime patches and obviously Zombies provide a difficult challenge in our rescue plight. If you ever want to know what it feels like to be slaughtered by a giant baby, play Zombies. Whilst the game title is ‘Zombies’ many variations of undead exist. Now, I don’t know about you but I never had a pen handy in the mid-nineties so I never made use of the password system so it was a redundant feature in my opinion. Speaking of starting the game from the beginning, Zombies adopted the password system so there is no ability to save the game. I became very bored during the Egyptian levels as they were dark and it felt like you were trapped in a labyrinth.Īfter level fifteen I started to lose interest but I’d always enjoy starting the whole game again. The malls looked very bright and aesthetic, as did the streets. The colour palette varies drastically depending on what level you were in. The setting of the levels range from the streets, Egyptian settings, malls and swamps and more. I would have preferred a little more variety overall. That means we have to save 550 identical survivors! That’s a lot of twins. Even the survivors are the same survivors in every level. Earlier levels appealed to me a lot more than the later levels as I feel the game evolves repetitively. There are 55 levels to blast your way through in Zombies. ![]() Either that or my aim was off! Ultimately dealing with a Zombie outbreak (and of course I mean in the gaming world) means we have to cautious about the weapons we choose. Other weapons are not so appealing, for example, I never used the soda cans as they had a ridiculous arching loop once thrown. One of my personal favourites was finding a Bazooka and blowing huge gaps in walls to rescue survivors. Fortunately, Zombies holds a great deal of opportunity to overcoming these. Thorn bushes, bins, walls and locked doors are additional obstacles to success. As the levels progressed I found more obstacles to rescuing my fellow neighbours. It sounds simple but Zombies posed numerous challenges along the way. ![]() Each level contains residents that are scattered around the map and we must reach them before the flesh eating zombies get their dastardly mits on them. The common bond they share is mediated through the games wonderful story: rescue the neighbours at all costs. In fact I’d say Julie and Zeke have more in common aside from their clear gender differences. Zeke and Julie are the characters to choose from neither of which have any perk differences. Zombies is great fun to play in two player mode but is as equally as entertaining in single player mode. The overall interface (map, weapon select and health bar) are neatly placed in the top left had corner of the screen with the added bonus of being able to turn the map on or off. Zombies is a 2D run and gun game that takes a top/down perspective over each level. Known as Zombies Ate My Neighbours in NTSC regions LucasArts published the game in September of 1993 in North America and January 1994 in PAL regions. Well this is what it felt like as I sat for hours on end playing Zombies on my Super Nintendo. The dead overran streets and dwellings and they were all seeking one thing: me. In the early nineties there was a huge Zombie outbreak.
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